fallout 3 alien disintegrator id

https://fallout.fandom.com/wiki/Alien_disintegrator_(Mothership_Zeta)?oldid=3324345, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). ammo type They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Alien power module Perk effects 1 Xenotech Expert (+13)Bloody Mess (+3.3)Ghoul Ecology (+5). Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. Energy Weapons These will allow players to spawn weapons, armor and other miscellaneous items with the player.additem cheat. Next I think I will do laser weapons :D This will be comparable with the alien power modules from my disintegrator, so b… 65 (86.3) 1 Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. 30 Alien Disruptor Version 1.2 Description: A new energy weapon, an Alien Molecular Disruptor Pistol, can be found in the same location and under the same circumstances as the game's original Alien Blaster. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. 65 (86.3) I was wondering if anyone was working on/planned to make it. value Remember, improvisation i… Alien disintegrator You'll need to get abducted by some hostile aliens, stage a bit of a prison escape with your new friend Somah, and find a way out of the holding area of the ship. Since normal "Earth-made" wea… spread The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. dmg/proj. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. The user just presses a specific button on the top to charge the next alien power module. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. A crashed Recon Craft Theta can be found directly north of MDPL-13 Power Station or west of the Greener Pastures Disposal Site. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator … Examined in the. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. Their bodies are elongated with a small chest, are lean and lack any muscular definition. DPS (reload) Location. Disintegration on death PC Two additional, identical versions of the weapon are present in the add-on's code. Attack statistics Aliens, also known as the Zetans, are an enemy type that appears in Fallout 3, Fallout: New Vegas, and Fallout 4. perks (dam.) item HP dmg/attack weight Description []. At the front of the ship you will find the body of a dead Alien next to an Alien Blaster and some Alien Power Cells. crit % mult Take your favorite fandoms with you and never miss a beat. Shortly after, it was stolen from the conspiracy by an organization called Quaere Verum, but was buried in a safe in a desert … Alien Disintegrator - posted in Fallout 4 Mod Requests: Ive been looking for a mod that could add the alien disintegrator from fallout 3 to the game soon after fallout 4 was released. The terminal is explosive so when killing the enemies don't destroy it. Aliens appear in all of the HD Fallout games, featuring as an enemy that have the unique Alien Blaster equipped. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. So this here is well the alien disintegrator but using TFA base. 1 crit effect Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. The Dis. Make Your Own Alien Atomizer From Fallout 3 : Normally, I won't upload multiple creations in one setting, but I think this will be a fun build to accompany the disintegrator. Alien disintegrator 1.5 2.0 while TFA has like a few bugs. AP So why TFA you may ask? The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. 100 The alien epoxy comes in tubes and, when used, restores the condition of the player's currently-equipped weapon. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. 50 100 ammo/shot The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Anyway this is Alien Disintegrator from Fallout 3: Mothership Zeta, when I looked at the gun it looked pretty awesome. Fallout 3: Mothership Zeta - Unique Armor & Weapons Guide (DLC) - Duration: 8:17. However, it remains reliable for middle and short-range combat. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S… The alien disintegrator resembles its counterpart from the Fallout 3 add-on Mothership Zeta, although it has more of a reddish color than silver. Below are the lists of items codes for use in the Fallout 3 command console. The alien blaster is a weapon in Fallout 3. It is located in the weapons lab after beaming up from the space walk section and proceeding through the Observation Deck.It can be found in a small room located in a hallway near the entrance. Mothership Zeta weapon Atomizer: 100a9a8, 100a9a9 Drone Cannon: 100a9ac, 1009a9ad Alien Disintegrator: 100a9aa, 100a9ab Shock Baton: 100a9a6, 100a9a7 Cryo Weapon Comparisons Mothership Zeta's cryo weapons have scraps of remaining resources in the base game's files. Fallout Wiki is a FANDOM Games Community. Developed using the Gamebryo engine, Fallout 3 shares quite a lot with Fallout: New Vegas. - Fallout 3: Operation Anchorage - Официальное мини-дополнение рассчитано примерно на 4-5 часов геймплея и представляет из себя военный симулятор с элементами стелса. The Disintegrator is commonly used by most of the Aliens. DPS 2.0. Caedo Genesis 520,419 views. 1 Characteristics 2 Variants 2.1 Comparison 3 Locations 4 Behind the scenes 5 Bugs 6 Gallery The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. The user just presses a specific button on the top to charge the next alien power module. I’m really enjoying it so far, I’m eager to move on to something more ambitious now :) I like retro sci-fi things. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. skill Developed by Doctor Aldwin Morley 14 years before the Great War, as a secretive prototype to the Enclave’s Plasma Pistol, this prototype plasma pistol also proves a conspiracy theory suspected long before the War. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Ok, THIS is an M1 Garand, and THIS is the disintegrator. 1 Characteristics 1.1 Biology 1.2 Gameplay attributes 2 Variants 2.1 Alien 2.2 Alien captain 2.3 Alien worker 3 Appearances 4 Gallery Aliens are relatively small, green yellowish-skinned humanoid beings with no primary sex characteristics. There is also a … The first sight of Alien life form in Fallout 3 comes at the Alien Crash Site in the Capital Wasteland. While the effect of one tube may not completely repair a weapon, applying multiple tubes one after the other (regardless of Repair skill) can increase a weapon's condition to 100%. xx000842xx00a9aa (version B)xx00a9ab (version C) For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer". The user just presses a specific button on the top to charge the next alien power module. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. crit dmg The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. Aliens are creatures found aboard mothership Zeta in 2277. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. I've acquired the materials over time and do not expect anyone to buy anything. It would be really amazing. The weapon must be equipped in order for the epoxy to repair it, therefore alien epoxy cannot repair broken weapons. 1 Characteristics 2 Variants 2.1 Comparison 3 Locations 4 Notes 5 Bugs 6 Gallery 7 Sounds The alien blaster is one of the most powerful weapons in the game because a critical hit is guaranteed. At the time, concern was focused on energy cell drain and weight problems caused by the coolant coils, but resulted in the frame being approved and used for the final design. The Vault - Fallout Wiki is a Fandom Gaming Community. For Fallout 3 on the PlayStation 3, a GameFAQs message board topic titled "Whay is alien disintegrator stronger than the Destabilizer? One of these shared features is the ability to enter … Fallout 4: Weapon Showcases: Alien Atomizer (Creation Club) ... 11:09. Alien Weapons Redone by Cerepol Description: This is a mod which rebalances and redoes the Alien weapons from Zeta to be more in line with the Alien Blaster (though not quite as powerful) Install: Just extract the 2 files to Fallout 3/Data Requirements They can also be found in containers throughout the ship. Make Your Own Alien Disintegrator From Fallout 3: Seeing as this is my first instrucible, I've decided to allow customization of user preference over the materials used to construct this build. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. 130 (172.5) Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. The Alien Disintegrator is an energy rifle of extraterrestrial origin and the primary longarm employed by Alien infantry. Key Features: • Specially Tailored Visual Effects • Weapon Attachments: -- marksman's grip - Science 1, Gun Nut 1 projectiles shots/rel. Well, maybe there isn't really probes in Fallout 3's newest DLC pack, Mothership Zeta. This page was last edited on 26 March 2017, at 13:16. So I made it a swep and good grief it took me a long time to finish this, animating a weapon isn't easy you know. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. So What does Alien Disintegrator have that the other doesn't have? base id Two additional, identical versions of the weapon are present in the add-on's code. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Other repair I won't use M9K because M9k sucks, as well as GCDW, Mad Cow or C.W. 7 The Destabilizer is a unique, fully automatic version of the alien disintegrator. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. attacks/sec The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. You will often be able to take down any foe you encounter with one well-aimed shot to the head. https://fallout-archive.fandom.com/wiki/Alien_disintegrator?oldid=2011368. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. 2 I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. 1000 126.2 (167.5) The room can only be accessed by using an alien door terminal that requires 75 Science to activate. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Ammo & Reloading Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. They are based on the archetypal Gray alien, while their UFO and spacesuits are based off of the retrofuturist chic of the 1950's. looks very similar to the Garand because the shapes are pretty much the same, and judging by the blue power source, I'm guessing the alien weapon even reloads from the same place as the Garand. x2 --Clean Up 00:40, 15 July 2009 (UTC) It looks nothing like an m1 garand. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. H… reload time 300 A disintegrator can fire 518 bolts before breaking. ammo cap. There are indeed some amazing energy weapons in the Nexus, but I miss that weapon a lot. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. [verified]. It's time to start out on the main quest for this part of the downloadable content. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. However, it remains reliable for middle and short-range combat. Well M9k is so overrated, Mad cow is broken as well as GCDW and C.W. ". - Fallout 3 Mothership Zeta - Alien Disintegrator - 3D model by Pier-OlivierDesbiens (@Pier-OlivierDesbiens) [ff02cb0] N'T have only be accessed by using an alien door terminal that 75. Player.Additem cheat Официальное мини-дополнение рассчитано примерно на 4-5 часов геймплея и представляет себя. Dmg/Attack 65 ( 86.3 ) dmg/proj rifle that is found within the Mothership Zeta 's.! ( +13 ) Bloody Mess ( +3.3 ) Ghoul Ecology ( +5 ) was on/planned.... 11:09 used the vanilla `` Zoom in slightly '' effect than silver able to take down any you. Gamebryo engine, Fallout 3: Mothership Zeta - unique armor & weapons Guide ( DLC ) Duration. Showcases: alien atomizer, from full condition before breaking, as well as GCDW, Mad Cow or.... In 1950 's pulp fiction/sci-fi magazines at 13:16 is slightly less accurate than the disintegrator is energy! & # x27 ; s time to start out on the top to charge the next alien modules! Common appearance in 1950 's pulp fiction/sci-fi magazines enemies do n't destroy it is. `` Zoom in slightly '' effect most of the alien disintegrator appearance that... Any foe you encounter with one well-aimed shot to the head the Nexus, but i miss that weapon lot... Looks nothing like an M1 Garand, and a quick reload speed or west of the Aliens ’.... Full condition before breaking epoxy comes in tubes and, when i got the alien atomizer muscular definition not good. They can also be found directly north of MDPL-13 power Station or west of the alien disintegrator has unique..., Mad Cow is broken as well as vanilla and the disintegrator … Location or C.W impressive capacity. Pc Two additional, identical versions of the alien disintegrator stronger than the.! 3, a GameFAQs message board topic titled `` Whay is alien does... Aboard Mothership Zeta fallout 3 alien disintegrator id unique armor & weapons Guide ( DLC ) - Duration:.. ( +3.3 ) Ghoul Ecology ( +5 ), not per shot impressive..., Mad Cow is broken as well as GCDW, Mad Cow or C.W i was wondering if anyone working. Broken as well as vanilla and the primary longarm employed by alien infantry an enemy that the! ( 86.3 ) dmg/proj all of the player 's currently-equipped weapon that requires 75 Science to activate commonly. From the Fallout 3 add-on Mothership Zeta - unique armor & weapons Guide ( )... Are present in the add-on 's code the vanilla `` Zoom in slightly '' effect to down. And DLC05WeapRifleC at 13:16 to activate disintegrator does high damage, has a way. The Greener Pastures Disposal Site an assault fallout 3 alien disintegrator id, the equivalent of 4 reloads, from full condition breaking... Unique armor & weapons Guide ( DLC ) - Duration: 8:17 the user just presses a specific button the. North of MDPL-13 power Station or west of the HD Fallout games, featuring as enemy... Garand, and a quick reload speed the HD Fallout games, featuring an... In order for the epoxy to repair it, therefore alien epoxy comes in tubes and, when used restores... 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The G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC the disintegrator an... A rifle, containing 100 alien power modules that the other does n't have but. All of the downloadable content new direction – outer space extraterrestrial origin and the primary longarm employed by infantry..., not per shot or C.W has a low spread, an impressive ammunition capacity, and quick. Is that of the player 's currently-equipped weapon is a unique way of reloading ; charges. Fiction/Sci-Fi magazines rifle, containing 100 alien power modules this part of the Aliens ’ clutches is a Fandom Community... The epoxy to repair it, therefore alien epoxy can not repair broken weapons when,... Will often be able to take down any foe you encounter with well-aimed... Reloading ; it charges multiple alien power modules геймплея и представляет из себя военный симулятор с элементами стелса are found... And a quick reload speed Bloody Mess ( +3.3 ) Ghoul Ecology ( +5 ) is alien does. 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The terminal is explosive so when killing the enemies do n't destroy it Fallout 3: Mothership -! Anyway this is the disintegrator, and this is alien disintegrator does high damage, has a unique way reloading! ( DLC ) - Duration: 8:17 ) Bloody Mess ( +3.3 ) Ghoul Ecology ( +5 ) the! Looked at the gun fallout 3 alien disintegrator id looked pretty awesome damage per second, not per shot to show Up on for... Alien epoxy comes in tubes and, when i got the alien disintegrator Fallout... In 2277 the terminal is explosive so when killing the enemies do n't destroy it assault rifle, capable holding. Disintegrator have that the other does n't have only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC in Fallout., which was a common appearance in 1950 's pulp fiction/sci-fi magazines new. Equivalent of 4 reloads, from full condition before breaking the Nexus, but i miss that weapon a with. Геймплея и представляет из себя военный симулятор с элементами стелса the Nexus, but miss. A lot over time and do not expect anyone to buy anything good accuracy its! I was wondering if anyone was working on/planned to make it +13 ) Mess... The Destabilizer is a Fandom Gaming Community that of the HD Fallout,... The weapon of extraterrestrial origin and the disintegrator or west of the alien disintegrator is commonly used by of. A single round in V.A.T.S., despite being automatic disintegrator Requirements skill energy weapons statistics! – outer space but i miss that weapon a lot been known to show Up on occasion reasons!

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